Chloe

I'm Chloe.My Chinese name is Yuchung, Lin(林侑璁).I'm from Taiwan.I'm excited but nervous to study in UW.Nice to be your classmates *0*

Tuesday, February 27, 2007

Week8- Phase4: Build and Integrate


This article provides a great overview to assist us for the website production. It introduces some new concepts like client spec sheet, slicing, splicing, backend & front-end integration, and some QA methods. I believe that they will be useful in our project and my future job.

Before the construction begins, we have to review the usable space, what the client wants, technical support, and our goals of the website. As far as I’m concerned, in this stage of the project, what’s the most important is QA (Quality assurance). We should make sure that we have already included all resources with time for fixes. If QA is completed carelessly and even ignored, some embarrassing or frustrating situations would happen.

Nowadays, the website plays a significant role in most companies. A nice website not only allows audiences to understand more information about the company, but also brings a lot of revenue from its clients. I believe that as long as we can do QA as well as possible before we publishing our website, we would gain much unimaginable benefits.

Sunday, February 18, 2007

Three Websites For E-entertainment


The definition of the entertainment website: the websites where people like going to in leisure time for fun/amusement.

MSN Games
http://zone.msn.com/en/root/default.htm
The Msn Zone offers hundreds kinds of computer games for players by two different ways. First, players can download games into their PC and play them without connecting internet. Secondly, players can play games online without paying anything. However, it will have some advertisements emerging during playing games, and it also has some drawbacks, such as it would limit the functions of the game or limit playing time.

E! Online
http://www.eonline.com/
This website shows us many news and information about celebrities, movie stars and provides a lot of pictures and gossips for amusement.

GameSpot
http://www.gamespot.com/
This website provides a lot of information about video and computer games. Players can get useful details of all games there and understand some relative news; besides, players can download some interesting online game or buy games and related equipments on this website.

Friday, February 16, 2007

Week7- Visual Design & Web 2.0

When we visit one website which has both a great visual design and nice interface design to lead audiences to use easily, this experience is like listening to wonderful music, enjoying a play, and reading a poem. We would enjoy in the pleasant atmosphere to see the content of that website. Aesthetic experience occurs everywhere and gives the feeling of what is the difference between reality and simulation. In my opinions, a good and well designed website enables the users to have a unique experience that no other site can offer and what is defined as aesthetic. The article “Aesthetic Experience and the Importance of Visual Composition in Information Design” provides some key tools to help create aesthesis: Grid System, ABA Form and the rule of thirds.

The author stressed the importance of visual composition in information design, which is often neglected by the usability-orientated designers. The “look and feel" of a website is an integral part of the information design structure, rather than merely serves as a decoration of the information. The visual composition of information should be simultaneously applied with the structure and the information design. Hence, a good visual composition could enhance the communication ability of the website. As far as I’m concerned, visual composition and usability is correlated without confliction. Except for underlined links, color change in links for visited pages, and common terminology with a familiar and comfortable environment when accessing the website, designers should create a wonderful visual design on the content layout in order to bring more interests to the website for the users.


Another reading “Web 2.0: Mistaking the Forest for the Trees” mentions that Web 2.0 is user-centric. What works for the user will shape the future of the web. Content should be organized in a way that users understand and easily located in a flat navigation; besides, designers have to take into consideration multimedia, like flash, video and animation, should be appropriate for the bandwidth and typical modem setup for audience. I think that we should try to think about how people would use the site rather than thinking about what content we were going to put on it.


I extremely agree with Dave Rogers that Web 2.0 is really about users and users’ rule-- all that Web 2.0 talk of systems, applications and platforms is ultimately about empowering end-users to achieve their dreams on the Web without restriction. Web 2.0 is more interactive and interesting. For instance, many websites have provided Blog or Wiki function in order to let users to share their opinions and ideas. Besides, designers become more and more aware of the necessity to know users’ habits on using the Web, so as to design the Web content that can effectively reach the users. In a word, the design of the website should serve the user first and be flexible with users.

I found a good clip about "Web2.0 ... The Machine is Us/ing Us" from Youtube:

Tuesday, February 13, 2007

Book Review- Design for New Media

Book Title: Design for New Media
-- Interaction design for multimedia and the web
Author: Lon Barfield

When I shot a glance at this book, I was immediately attracted by its cover and title. This book points out a unified approach which provides many basic skills and principles for new media design to let designers to understand how to build a nice media.

There are four parts in this book; at first, the author discusses the current state of new media design and interaction design. The second section introduces the elements in media design, including sound, color, video, and animation; besides, it mentions how to arrange these elements in the new media or the web to make users to use them well. The third part presents the process of interaction design and uses GAS (Goal, Audience, and Scope) analysis to understand the user model. Finally, the book concludes with some practical methods for media design. As far as I am concerned, this book certainly brings a lot of knowledge in new media design. Because I am a novice to the world of web design, this book has led me to enter the web design world.

Saturday, February 03, 2007

Wee5- Group .3.


To me, a good website design must have wonderful graphic design with cool flashes and nice background music. But, after reading these articles, I know that I’m wrong. What is worth noticing in website design is how the audience can understand the information easily and exactly. Thus, designers don’t need to use too complicated and fancy visual design. If you have a fancy website with rich information, but lacks organization and it’s hard to navigate, it would be a useless website.

As we know, organizing website content in accordance with everyday conventions is the best way to ensure that visitors have a good experience at the website because designers can expect about an interface’s behavior based on users’ previous experiences with other interfaces. Moreover, designers have to clearly know what they want the users to see at first. It’s a very important question to ask themselves and think about before starting their design. Moreover, they should not only figure out how to create a balance between creativity and usefulness, but also understand the concept of hierarchy in order of importance is very crucial.


I obtain some important concepts in website design from these articles:

1. Understand your audience: Both articles mentioned the use of visitors and designers have to know what attracts your audience. Christina pointed out how to assure a usable web site organization by doing a simple card sort, which is a useful exercise to organize your contents into categories for easy browsing. She also reveals how to invite potential users of the web site to participate in the design by card sorting, thus assuring the web site creator of a usable organization system. I really think that card sorting is a nice way to understand users, and even their psychological factor for accessing the website. Moreover, user testing is helpful for designers to understand people’s ways of organizing and how they may perceive the designed website. Not only can the user testing enhance the designed website, but it can also prevent some errors or inconvenience that might happen to the use of the designed website.

2. Visual hierarchy and Simplify:
Using visual relationships to tell a coherent story and elements are arranged in an easily understood order of importance. Designers need to measure the degree of the visual weight by audiences’ demand and interest.Also, I believe that sometimes simplicity is the best key because too much unnecessary graphic design and flashes would annoy audiences. If a website has too much "noise", it would confuse audiences. For example, I like to use some white space in my assignment, like a design chart, PPT, and so on, to make it clearly and easily to be read. Last week, we knew Gestalt theory. It is also useful for visual hierarchy.


Just as the article “Cognitive Psychology& IA” said, “In most cases websites just support one categorization approach for content and accommodating everyone is impossible. “ Therefore, one thought is bothering me. I know that a website design would be efficient if it meets users’ expectations. However, how can we control and understand all of our audiences and potential users? Do they have similar opinions? How can the website satisfy their all needs? This is the most difficult question to answer. All users are different because of their age, education, culture, vocation, and even personality. It’s the hardest part of design I think.